If you're reading this, you're already on it — the new site. Welcome.

I rebuilt my portfolio from scratch. No more Wix, no more templates. This version is hand-coded, custom-designed, and built to actually represent what I do: game design, technical art, illustration, and creative experiments at the intersection of psychology and interactive media.

The old site served its purpose, but it was starting to feel like wearing someone else's clothes. The design language didn't match the work. The platform was limiting. And honestly, as someone who builds interactive experiences for a living, having a template portfolio felt wrong.

So I nuked it and started fresh.

What's New

The new site features a scroll-driven video showreel — as you scroll through the work section, my portfolio video scrubs in the background. The project cards sit on top with glassmorphic blur, and each one has a pixel distortion effect on hover. It's a small detail, but it's the kind of thing that makes the experience feel crafted rather than assembled.

The blog you're reading right now is also part of the rebuild. Each post has its own page with proper SEO structure, schema markup, and a design that matches the main site. No more Wix blog widgets.

Everything runs on static HTML, CSS, and vanilla JS. No frameworks, no dependencies, no build tools. Just files in a folder. Fast, lightweight, and fully under my control.

Ko-fi Is Live

I also launched a Ko-fi pageLevel Up the Dev.

Here's the deal: I'm a student. I'm building games, shipping apps, training AI models, creating illustrations, and studying multimedia design — all on a student budget with hardware that occasionally fights back. If you enjoy what I make and want to help me keep going, Ko-fi is the easiest way to do that.

Your support goes directly into better tools, software, hardware upgrades, and most importantly — more time to actually create things instead of worrying about how to afford the next Blender add-on.

There are also membership tiers if you want ongoing access to development updates, behind-the-scenes content, and early looks at what I'm building.

What's Coming Next

CHLORINE — my 2-player co-op horror game in Unreal Engine 5 — is still in active development. Rising water, liminal spaces, psychological dread. I'll be sharing more about the design process and the mechanics in upcoming posts.

Fancy Stars, my original webcomic and character IP, is getting a refresh. New character designs, new story arcs, and a clearer brand identity that separates the art side from the game dev side.

I'm also continuing to build AI content pipelines using ComfyUI, LoRA training, and n8n automation. If you're interested in how I use AI as a production tool (not a replacement for creativity, but an accelerator), that'll be a topic for future posts too.

And of course — more blog posts. About game jams, about the psychology behind game design, about surviving as a creative student abroad. The things I actually know about, written the way I actually think.

Thanks for Being Here

Whether you've been following my work since the Mario Ultrastar days or you just landed here for the first time — thank you. Every view, every share, every coffee on Ko-fi matters more than you think.

This is the beginning of a new chapter. Let's see where it goes.

— Berkay